The drink trio has 3 attacks tied to each of them specifically: They are much closer to the Run and Gun bosses in their difficulty. Attack variety and health are not quite as large as the typical fights. These bosses are much simpler than the typical ones you faced up to this point. What follows here is a rundown of the 9 space bosses and King Dice himself. Additionally, if for some reason you do hit this square, it will turn into a 'Clear' square if you land on it. You could land on those squares again and not have to fight a single new boss while you get back to the square. The bosses you already cleared will not revive and those spaces will now technically be 'free' as well. This square will only put you back to the beginning. I will say that if I rolled a 1 to start then I automatically restarted, but this is all just my experience.Īdditionally, the Return to Start square, while annoying, is not a huge problem (at least not as huge as it might sound). These are just my preferences and not rules to play by. Safety or you could land directly onto Square 4.In general though, you need to fight one from each set of 3 bosses (1 from 1-3, 1 from 4-6, and 1 from 7-9). For example, I had to avoid Square 1 (The Alcohol Trio). As you get a feel for this level, you'll begin to figure out which ones you're better against and which ones to avoid. Realistically, this means you need to fight a minimum of 3 bosses to reach King Dice.